Portal 2 Achievements and Trophies (2024)

Portal 2 has 51 achievements on Steam, with 49 of them being worth a total of 1000 Gamerscore points on Xbox,[1] and 52 trophies on PlayStation, 43 of which are bronze trophies, 5 silver, 3 gold and 1 platinum trophy.[2]

ImageAchievementPortal 2 Achievements and Trophies (1)Portal 2 Achievements and Trophies (2)Portal 2 Achievements and Trophies (3)Portal 2 Platinum Trophy
Collected all other Portal 2 trophies

Instructions: Exclusive to the PlayStation 3 version. Unobtainable due to server closure.
Location: All chapters and courses (required).

Portal 2 Achievements and Trophies (4)Portal 2 Achievements and Trophies (5)Pturretdactyl
Use an Aerial Faith Plate to launch a turret

Instructions: This achievement is unlocked by placing a Sentry Turret on an Aerial Faith Plate. The turret doesn't need to be active. This can be accomplished in several test chambers, both in the main campaign and the co-op campaign.
Location: Both campaigns.

5Portal 2 Achievements and Trophies (6)Portal 2 Achievements and Trophies (7)You Saved Science
Complete all test chambers in all courses of co-op

Instructions: Self-explanatory
Location: Co-op: All courses (required).

100Portal 2 Achievements and Trophies (8)Portal 2 Achievements and Trophies (9)Asking for Trouble
Taunt GLaDOS in front of a camera in each of the five co-op courses

Instructions: Self-explanatory. The taunt gesture is unlocked during course four.
Location: Co-op: All courses.

10Portal 2 Achievements and Trophies (10)Portal 2 Achievements and Trophies (11)Professor Portal
After completing co-op, complete Calibration Course online with a friend who hasn't played before

Instructions: This will not work if the player befriends a random new player during Calibration Course. To activate it, the player must befriend then invite someone who has never played before.
Location: Co-op: Calibration Course.

75Portal 2 Achievements and Trophies (12)Portal 2 Achievements and Trophies (13)Gesticul-8
Perform all 8 Gestures of your own volition in co-op

Instructions: Gestures performed automatically at the end of certain test chambers do not count. Likewise, gestures triggered by one player but involving actions from both only count for the player who initiated it.
Location: Co-op: Any course.

15Portal 2 Achievements and Trophies (14)Portal 2 Achievements and Trophies (15)Empty Gesture
Drop your co-op partner in goo while they are gesturing by removing the bridge under them

Instructions: This achievement will only unlock if the gesturing player falls in toxic water after being dropped.
Location: Co-op: Any course.

25Portal 2 Achievements and Trophies (16)Portal 2 Achievements and Trophies (17)Narbacular Drop
Place a portal under your co-op partner while they are gesturing

Instructions: This can be performed in most chambers, but the Hub or the first chamber of Team Building present the most convenient locations. The gesturing player has to fall through the portal to activate the achievement, but unlike Empty Gesture does not have to be killed afterward.
Location: Co-op: Any course.

25Portal 2 Achievements and Trophies (18)Portal 2 Achievements and Trophies (19)Air Show
Perform 2 aerial gestures before touching the ground in co-op

Instructions: This is easiest to perform within an Excursion Funnel or infinite loop.
Location: Co-op: Any course.

20Portal 2 Achievements and Trophies (20)Portal 2 Achievements and Trophies (21)Four Ring Circus
Enter 4 different portals without touching the ground in co-op

Instructions: To unlock this achievement, the player must physically enter each colored portal without touching the ground. Entering one portal in a pair only counts as one portal. All four need to be entered without passing through the same one twice. This can be accomplished in Chamber 1 of Team Building. Place the yellow and red portals on the floor next to each other. Then place the blue and purple portals above and to the right of the floor portal on the right. By entering the purple portal on the floor, the player will pass through the purple and red portals, hitting the ceiling. Upon falling back through the yellow portal, the blue portal can be switched for the red one, allowing the player to fall through and earn the achievement.
Location: Co-op: Any course.

25Portal 2 Achievements and Trophies (22)Portal 2 Achievements and Trophies (23)Rock Portal Scissors
Win 3 co-op games of rock-paper-scissors in a row

Instructions: Self-explanatory. The achievement only counts for the winner. The other player has to win three times on their own to get it.
Location: Co-op: Any course.

20Portal 2 Achievements and Trophies (24)Portal 2 Achievements and Trophies (25)Friends List With Benefits
While playing co-op, hug 3 different people on your friends list

Instructions: Self-explanatory. Hugs count regardless of who initiates them.
Location: Co-op: Any course.

50Portal 2 Achievements and Trophies (26)Portal 2 Achievements and Trophies (27)High Five
Celebrate your cooperative calibration success5Portal 2 Achievements and Trophies (28)Portal 2 Achievements and Trophies (29)Obstacle Building
Complete all test chambers in the Excursion Funnels co-op course15Portal 2 Achievements and Trophies (30)Portal 2 Achievements and Trophies (31)Party of Three
Find the hidden companion cube in co-op test chamber

Instructions: The Companion Cube is in the final chamber of the course, to the left of the building containing the security disk. To reach it, the player must use the Excursion Funnel to send themselves past the building. A wall will open, showing the cube, before pushing the players into a spike wall. This achievement and "Still Alive" are mutually exclusive.
Location: Co-op: Excursion Funnels.

25Portal 2 Achievements and Trophies (32)Portal 2 Achievements and Trophies (33)Still Alive
Complete Course 4 with neither you nor your co-op partner dying

Instructions: Self-explanatory. This achievement is mutually exclusive with "Party of Three".
Location: Co-op: Excursion Funnels.

15Portal 2 Achievements and Trophies (34)Portal 2 Achievements and Trophies (35)Bridge Building
Complete all test chambers in the Hard Light Surfaces co-op course15Portal 2 Achievements and Trophies (36)Portal 2 Achievements and Trophies (37)Can't Touch This
Dance in front of a turret blocked by a hard light bridge in co-op

Instructions: Self-explanatory.
Location: Co-op: Hard Light Surfaces.

10Portal 2 Achievements and Trophies (38)Portal 2 Achievements and Trophies (39)Portal Conservation Society
Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements

Instructions: Self-explanatory. The total includes portals placed by a partner. The achievement will unlock for both players regardless of who places the portals.
Location: Co-op: Hard Light Surfaces.

20Portal 2 Achievements and Trophies (40)Portal 2 Achievements and Trophies (41)Confidence Building
Complete all test chambers in the Mass and Velocity co-op courses10Portal 2 Achievements and Trophies (42)Portal 2 Achievements and Trophies (43)Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course

Instructions: This achievement is unlocked by catching the cube in chamber six on the first try. This is easiest to do when the cube is dropped right after the player trying to catch it hits the Faith Plate below the Vital Apparatus Vent. The achievement counts for both players, regardless of who catches the cube.
Location: Co-op: Mass and Velocity.

20Portal 2 Achievements and Trophies (44)Portal 2 Achievements and Trophies (45)Triple Crown
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each15Portal 2 Achievements and Trophies (46)Portal 2 Achievements and Trophies (47)Talent Show
Never lose a cube in Chamber 6 of the Mobility Gels co-op course

Instructions: Self-explanatory. To catch the cube, place one portal under the Vital Apparatus Vent and the other on the slanted portal surface opposite the ramp. Trigger the cube and have the other player run up the ramp at the same moment to catch it in flight. Once the cube has passed through the portals, move the portal from the vent to one of the two platforms at water level, sending the cube-holder into the air. Then move the portal from the slanted surface to the remaining platform. This will put the cube-holder into a loop so they can destroy the turrets guarding the exit. Once the cube-holder has destroyed the turrets, place a portal on the slanted surface opposite the exit to launch them to the door. Once both players have reached the door, the achievement will activate. The achievement counts for both players.
Location: Co-op: Mobility Gels.

N/APortal 2 Achievements and Trophies (48)Team Building
Complete all test chambers in the Team Building co-op course10Portal 2 Achievements and Trophies (49)Portal 2 Achievements and Trophies (50)Wake Up Call
Survive the manual override

Instructions: Story-related.
Location: Chapter 01: The Courtesy Call.

5Portal 2 Achievements and Trophies (51)Portal 2 Achievements and Trophies (52)You Monster
Reunite with GLaDOS

Instructions: Story-related.
Location: Chapter 01: The Courtesy Call.

5Portal 2 Achievements and Trophies (53)Portal 2 Achievements and Trophies (54)Undiscouraged
Complete the first Thermal Discouragement Beam test

Instructions: Story-related.
Location: Chapter 02: The Cold Boot.

10Portal 2 Achievements and Trophies (55)Portal 2 Achievements and Trophies (56)Drop Box
Place a cube on a button without touching the cube

Instructions: In Test Chamber 6, Chell must place one portal above the target Super Button and one on the first slanted surface used to get to the box-releasing button. After pressing the button, the box will land itself on the Super Button. This achievement works in other chambers, too (e.g. chapter 3 Chamber 13).
Location: Chapter 02: The Cold Boot.

20Portal 2 Achievements and Trophies (57)Portal 2 Achievements and Trophies (58)Preservation of Mass
Break the rules in Test Chamber 07

Instructions: At the end of Test Chamber 07, GLaDOS points out that the Aperture Science Material Emancipation Grill across the exit is non-functional, instructing Chell not to take anything from the test chamber. Removing the Companion Cube from the room by using portals unlocks the achievement. It will be destroyed upon reaching the elevator.
Location: Chapter 02: The Cold Boot.

20Portal 2 Achievements and Trophies (59)Portal 2 Achievements and Trophies (60)Final Transmission
Find the hidden signal in one of the Rat Man's dens

Instructions: This achievement can be done concurrently with the "Drop Box" achievement. In Test Chamber 6, the trash released on the first button press contains a working radio. The same arrangement of portals used to send the box to the button will also save the radio. The Ratmann's hidden den is above the slanted panels, on the side nearest the door. Going inside with the radio will trigger the transmission and unlock the achievement/trophy.
Location: Chapter 02: The Cold Boot.

20Portal 2 Achievements and Trophies (61)Portal 2 Achievements and Trophies (62)Bridge Over Troubling Water
Complete the first Hard Light Bridge test

Instructions: Story-related.
Location: Chapter 03: The Return.

10Portal 2 Achievements and Trophies (63)Portal 2 Achievements and Trophies (64)Overclocker
Complete Test Chamber 10 in 70 seconds

Instructions: This achievement is easier in challenge mode, where the player can see the stopwatch in the bottom right corner. Test Chamber 10 is called "Ricochet" in challenge mode's map selecting menu.
Location: Chapter 03: The Return.

30Portal 2 Achievements and Trophies (65)Portal 2 Achievements and Trophies (66)SaBOTour
Make a break for it

Instructions: Story-related.
Location: Chapter 04: The Surprise.

10Portal 2 Achievements and Trophies (67)Portal 2 Achievements and Trophies (68)Good Listener
Take GLaDOS' escape advice

Instructions: During the escape sequence with Wheatley, GLaDOS will open a small room, claiming it is the final chamber. Entering it and dying will unlock the achievement.
Location: Chapter 04: The Surprise.

5Portal 2 Achievements and Trophies (69)Portal 2 Achievements and Trophies (70)Stalemate Associate
Press the button!

Instructions: Story-related.
Location: Chapter 05: The Escape.

15Portal 2 Achievements and Trophies (71)Portal 2 Achievements and Trophies (72)Scanned Alone
Stand in a defective turret detector

Instructions: After removing the "template" turret from the scanner in Chapter 5, the player must stand in its place to get the achievement.
Location: Chapter 05: The Escape.

5Portal 2 Achievements and Trophies (73)Portal 2 Achievements and Trophies (74)No Hard Feelings
Save a turret from redemption

Instructions: In order to get this achievement, the player must remove the Oracle Turret from the Turret Redemption Line.
Location: Chapter 05: The Escape.

10Portal 2 Achievements and Trophies (75)Portal 2 Achievements and Trophies (76)Tater Tote
Carry science forward

Instructions: Story-related.
Location: Chapter 06: The Fall.

15Portal 2 Achievements and Trophies (77)Portal 2 Achievements and Trophies (78)Vertically Unchallenged
Master the Repulsion Gel

Instructions: Story-related.
Location: Chapter 06: The Fall.

15Portal 2 Achievements and Trophies (79)Portal 2 Achievements and Trophies (80)Schrödinger's Catch
Catch a blue-painted box before it touches the ground

Instructions: Self-explanatory. As the box's path is random and can cause a significantly decreased frame rate as it bounces wildly inside its cage, this may take multiple attempts.
Location: Chapter 06: The Fall.

20Portal 2 Achievements and Trophies (81)Portal 2 Achievements and Trophies (82)Ship Overboard
Discover the missing experiment

Instructions: Near the area where GLaDOS is found, a door hidden behind some objects leads to the docking area of the Borealis. The achievement triggers automatically by walking up to the life preserver near the gate.
Location: Chapter 06: The Fall.

10Portal 2 Achievements and Trophies (83)Portal 2 Achievements and Trophies (84)Door Prize
Examine all the vitrified test chamber doors

Instructions: There are several steel doors with "Vitrified" painted on them. Examining the intercoms next to them counts toward the achievement. Most are along the primary path to complete the chapter. The final three are in the same area as the Borealis dock mentioned above.
Location: Chapter 06: The Fall.

20Portal 2 Achievements and Trophies (85)Portal 2 Achievements and Trophies (86)Stranger Than Friction
Master the Propulsion Gel

Instructions: Story-related.
Location: Chapter 07: The Reunion.

15Portal 2 Achievements and Trophies (87)Portal 2 Achievements and Trophies (88)White Out
Complete the first Conversion Gel test

Instructions: Story-related.
Location: Chapter 07: The Reunion.

15Portal 2 Achievements and Trophies (89)Portal 2 Achievements and Trophies (90)Portrait of a Lady
Find a hidden portrait

Instructions: After the first Propulsion Gel test, there is a room blocked by a locked gate in the small area between the last chamber and the next. Portals can be used to access it. Examining the portrait of Cave Johnson and Caroline within causes GLaDOS to comment on her familiarity with them, unlocking the achievement.
Location: Chapter 07: The Reunion.

10Portal 2 Achievements and Trophies (91)Portal 2 Achievements and Trophies (92)Tunnel of Funnel
Master the Excursion Funnel

Instructions: Story-related.
Location: Chapter 08: The Itch.

15Portal 2 Achievements and Trophies (93)Portal 2 Achievements and Trophies (94)Dual Pit Experiment
Do the same test twice

Instructions: Story-related.
Location: Chapter 08: The Itch.

15Portal 2 Achievements and Trophies (95)Portal 2 Achievements and Trophies (96)You Made Your Point
Refuse to solve the first test in Chapter 8

Instructions: The player simply needs to stand around instead of solving Wheatley's first test. After a set amount of time (around 30 seconds), the achievement will unlock.
Location: Chapter 08: The Itch.

10Portal 2 Achievements and Trophies (97)Portal 2 Achievements and Trophies (98)Smash TV
Break 11 test chamber monitors

Instructions: To gain this achievement, the player must break eleven different monitors using collisions (with a Frankenturret or Chell herself) or turrets. There are twelve breakable monitors in total, but only eleven are in the test chambers. The player does not need to break all of them in the same save file.
Location: Chapter 08: The Itch.

75Portal 2 Achievements and Trophies (99)Portal 2 Achievements and Trophies (100)The Part Where He Kills You
This is that part

Instructions: Story-related.
Location: Chapter 09: The Part Where He Kills You.

20Portal 2 Achievements and Trophies (101)Portal 2 Achievements and Trophies (102)Lunacy
That just happened

Instructions: Story-related.
Location: Chapter 09: The Part Where He Kills You.

20Portal 2 Achievements and Trophies (103)Portal 2 Achievements and Trophies (104)Pit Boss
Show that pit who's boss

Instructions: This achievement is unlocked by willingly jumping into the pit where Wheatley attempted to kill Chell and GLaDOS after escaping the initial death trap.
Location: Chapter 09: The Part Where He Kills You.

30Portal 2 Achievements and Trophies (105)
Portal 2 Achievements and Trophies (2024)
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