Lost Lands - The Four Horsem*n Walkthrough - GameHouse (2024)

The evil Four Horseman have returned to destroy the Lost Lands! Luckily, a hero has arisen to save the realm from destruction, and that hero is you! Below you will find countless tips and tricks that will help you upon your quest. The Lost Lands is a mystical place that will test your survival skills. But remember, you are not alone! Use this comprehensive walkthrough to provide you with essential tips and tricks to complete the journey in its entirety.

Contents

      • Lost Lands – The Four Horsem*n Walkthrough
        • Chapter 1: The Glades
        • Chapter 2: The Corridor
        • Chapter 3: Temple
        • Chapter 4: The Village
        • Chapter 5: The Hut
        • Chapter 6: The Lake
        • Chapter 7: The Junction
        • Chapter 8: The Castle

General Tips & Tricks

Lost Lands – The Four Horsem*n is an action puzzle game that will take you on an epic journey. The Five Realms can be a very dangerous place for a new adventurer. Lost Lands – The Four Horsem*n is a very unique game that presents head scratching puzzles at the turn of every corner.

Your inventory is located at the bottom of the screen. Certain items like the Knife can be used multiple times during your journey. However, you will often acquire items that can be used only once. Single use items usually unlock new areas and sometimes other items. Every item that you pick up will have a use of some kind.

If you are unable to find your way, a simple press of the Hint button will help you discover the correct route. Each location offers a different challenge that will require you to scan the area thoroughly. Quest items can sometimes be hard to find, but a slow approach is often the best. If you find that you are completely stumped, don’t be afraid to read our detailed walkthrough. The Five Horseman are dangerous, but we are here to help you save the Five Realms.

Lost Lands – The Four Horsem*n Walkthrough

Chapter 1: The Glades

Pick up theLadderfrom the base of the cottage.

TheLadderwill be added to your inventory at the bottom of the screen.

Place theLadderon the side of the cottage to reach the room above.

Enter the room above and grab theKnife Handle.

Leave the room after you have inspected it.

Locate theKnife Blade, which is impaled into a piece of paper on a tree stump.

Attach theKnife Handleto theKnife Bladeand pull it free.

Read the document about Maaron the Hermit.

You will discover that Maaron is responsible for the safety of the Five Worlds.

Collect theShovel, which is located next to theMagical Blue Orb.

AMonk Figurinecan be found to the left of the wagon.

Use yourKnifeto cut the sack located on the wagon.

The birds located in the room above the cottage will eat the grain spilled from the sack.

Re-enter the room above the cottage and grab theKeyfrom the empty bird’s nest.

AMonk Figurineis also retrievable from the shelf now.

Insert theKeyinto the door handle of the cottage.

Open the door and enter.

Once you are inside of Maaron’s Cottage, click theGlowing Sun Sphere.

A short video will play, and then Maaron will appear.

Speak to Maaron.

You will discover that you’re the chosen one, and it is up to you to save the Forgotten Lands!

Maaron hands you aRuneso that you can teleport between locations.

Once Maaron has left, search the room for important items.

Click theHay Baletwice to reveal aSickle.

Search the draws to the right of the fireplace to retrieve aCandleandManuscript.

Open the top draw and remove the cloth to reveal aFuel Oil Can.

The third and fourthMonk Figurinesare located in Maaron’s cottage as well.

The thirdMonk Figurinecan be found on the bookshelf to the left.

The fourthMonk Figurinecan be found on the chair in front of the fireplace.

Exit the cottage.

Insert theRuneinto the rock located in front of the cottage.

The rock will glow purple, and you will be teleported to a new location.

Once you have arrived to the tower, grab theHammerfrom the rock to the left.

Walk down the path to the left.

You will come upon a beach with a Mermaid.

Speak to her.

The Mermaid reveals the ancient history of her lake, and she forbids you from taking water from it.

Search the boat to the left.

The items located on the boat are missing important pieces.

Click on theBoxnear the top left of the boat.

Put the picture back together and grab theScissors.

Lost Lands – The Four Horsem*n – Mosaic1

AnotherHammercan be found on the boat as well.

ADragon Figurineis located on the ground to the side of the boat.

It can be used to open a box which reveals anAmulet.

Use theAmuletto reveal a piece of the missingTriangle.

There is also aKeylocated to the bottom left of the boat.

It will unlock the small brown box to reveal anAngel Figurine.

You can use theScissorsto cut theAngel Figurinefree from the net.

The twoAngel Figurinesopen theSilver Box, which reveals aMagnifying Glass.

Use theMagnifying Glassto reveal thePuzzle Codeof the locked box.

Insert thePuzzle Codeinto the box to retrieve another piece of theMissing Triangle.

Lost Lands – The Four Horsem*n – Puzzle Code

Insert bothTriangle Piecesinto the box to reveal aStopco*ck.

Use yourHammerto break the encasing of theStopco*ckto free it.

Click on theThorny Thistle Bush.

Cut down theBushusing yourSickleto reveal the fifthMonk Figurine.

There is aKeyon the shore in front of the mermaid’s rock.

You will also discover that something had been dug up in that location as well.

Use theShovelto reveal aMusic Box Drum.

Exit this area for now and return to the start of the level.

Insert theStrange Keyinto the gate to the left.

Enter the new location to the left.

Look to your right and collect thePitchfork, theFishing Net, and the sixthMonk Figurine.

Use thePitchforkon the large bay of hale to reveal the seventhMonk Figurine.

Click on theLanternto the left of the moose head to retrieve aBlue Energy Sphere.

Find the redMusic Boxand click on its handle.

Insert theMusic Box Druminto the redMusic Box.

Leave this area for now and return to Maaron’s cottage.

Click on the carpet in front of the fireplace and remove the nails with theHammer.

ASawwill be revealed.

Insert theStopco*ckinto the box beneath thePurple Window.

A mini game will begin once theStopco*ckis inserted.

Rotate the images so that they match the background.

Lost Lands – The Four Horsem*n – Blue Energy Sphere

Once the puzzle is complete, you will be rewarded with aBlue Energy Sphere.

Exit the cottage and enter the purple portal.

Insert theBlue Energy Spheresinto the pedestals in front of the tower.

A short cutscene will follow.

Use yourSawon the branches to the bottom left in order to retrieve the 8thMonk Figurine.

Insert the 8Monk Figurinesinto the tower door.

A short mini game will begin, and you will need to link theMonk Figurinestogether correctly.

Once you complete the puzzle, the door will open.

Lost Lands – The Four Horsem*n – Monk Figurines

Enter the tower.

AMatchboxcan be found in front of the well.

A floorboard to the left can be lifted with yourKnife.

Once you have done this, aMosaic Fragmentwill be revealed.

Place aCandleinto the empty hood of the statue to the left.

Light theCandlewith theMatchbox.

A jar ofPurple Essencewill be revealed.

Click on it and cut off theTasselfrom the curtain to the right.

Leave the area and return to the mermaid lake.

Use theNetin order to collect theDuckwoodnear the shore.

Return to Maaron’s cottage, and examine the table to the left.

You will be making a water portal.

Place theDuckweedinto the mortar and crush it up using the pestle.

Next, put the mortar onto the burner and then pour thePurple Essenceinto it.

Click on the mortar to collect thePowder of the Flying.

Exit the room and enter the area to the left.

Clean off theMusic Box Drumusing theTassel.

Close the box and then turn the lever of theMusic Box.

Collect thePhoenix Featherand return to the tower.

Insert thePower of the Flyingand thePhoenix Featherinto the well.

You will then be transported to a new location.

Chapter 2: The Corridor

Collect theWooden Gearto the right.

Click on thePile of Stonesto reveal aKey.

Collect theKeyand return to the area with theMusic Box.

Once you have returned to the halfling settlement, click on the pulley system to the left and insert theWooden Gear.

Click theWooden Handleto reveal aWooden Plank.

Take thePlank.

Insert theKeyinto the wooden door to the right.

This is a hidden items area.
CashRegister
Find all of the items and complete the puzzle to collect theStone Chip.

After you have completed this area, travel to the area where you first encountered the mermaid.

Place theWooden Plankacross the water.

Return to the upper corridor.

Place theStone Chipinto the pedestal in the room ahead.

A mini game will unlock, and you must complete it by matching the highlighted symbols.

Lost Lands – The Four Horsem*n – Match The Symbols

Once you have solved the puzzle, you will be rewarded with aRune.

Return to the lake of life.

Maaron will be there waiting for you.

He will give you aMosaic Fragment, and he will ask you to find a very important Compass.

Insert theRuneon the island to the right.

You will be transported to a new location.

Find theWhale Rib,Stone Rune,Plank,Jar of Flies, and theGaft.

Use theOil Canto lubricate theRusty Crank.

Place theWooden Planksonto the base of the tree.

You will notice that you are missing Nails to fasten them.

Move ahead to the next area.

Retrieve theNailsfrom the small well and insert theStone Runeinto the pyramid to the left.

To the left, there’s a small room blocked by a large boulder.

Use theWhale Ribto remove the boulder and click the door to enter a hidden objects area.

Locate all of the hidden items to reveal a very importantHandle.

Return to the previous area.

Attach theHandleto the small well and then click on the bucket of soil twice to reveal Dynamite.

Grab theDynamiteand return to the area with theWhale Skeleton.

Return to the tree and fasten the planks with theHammer.

Climb the tree and retrieve theTongs.

Travel to the ship and place theDynamitein front of theWooden Planks.

We don’t have a fuel source right now, and we must return to the tower entrance.

Use theTongsto retrieve theTower Figurinefrom the campfire.
Return to Maaron’s cottage.

Use theGaftto open the trap door located in the top left of the room.

You will receive aCrystalfor your troubles.

Place theTower Figurineonto the shelf on the right of the room.

Exit out of the room and return to the area with theMusic Box.

Use theJar of Fliesto retrieve theSnakefrom the glass container.

Return to the Halfling’s settlement.

Click on the tree to the right and let theSnakeloose to scare away the scorpion.

Use theKnifeto cut the stone free from the rope.

Grab theMonoclefrom the skull of the skeleton.

Move the skeleton’s hand to collect theMosaic Fragment.

Exit the area and return to the broken down pirate ship.

Place theMonoclein front of theDynamite.

There will be a massive explosion, and then you can collect theShip’s Wheel.

Travel to the new area to your right.

Use theStone on the Ropeto pull down the tree branch with the nest on it.

Retrieve theMosaic Fragment, Stone Rune, and Brush.

Hit the return button once, and then click on the rock that is located in front of theCactus to the right.

Use yourBrushto clean the rock.

An important image is revealed.

This will come in handy later.

Exit the area and move to the left.

Place theStone Runeinto the pyramid and travel to the canyon.

Click on theCrystal, and then move the base around until it creates an image.

Once the correct image is displayed, a beam will shine into the room to the left.

Lost Lands – The Four Horsem*n – Crystal

Enter the doorway to the left.

Chapter 3: Temple

Click the chain on the floor, and then attach it to the statue to the left.

There’s also aStone Runelocated underneath the statue.

Place theShip’s Wheelonto the stone column to the right.

Retrieve theGearfrom the base of the statue.

Place it onyl the mechanism to the right near theShip’s Wheel.

You will unlock a mini game, and you must solve this puzzle by placing theGearsin the correct positions.

Once you have completed the minigame, click on theShip’s Wheel.

ASpearwill be revealed, and you can use it to retrieve aMosaic Fragmentfrom the Canvashanging above.

Place the fiveMosaic Fragmentsinto the pedestal up ahead.
This will trigger a mini game.

Solve the puzzle by placing the symbols into the correct locations.

You can also use a hint to solve this puzzle rather easily.

Lost Lands – The Four Horsem*n – Mosaic Fragments

Enter the room ahead and collect theNote With Symbols.

Return to the Halfling Settlement.

Click on the pyramid structure and insert the finalStone Rune.

Once thePyramidis open, use theNote With Symbolsto create an exact replica of the image.

Lost Lands – The Four Horsem*n – Pyramid

Retrieve theDevicethat emerges once the puzzle has been solved.

Once you collect the item, a short clip will play.

You’ll meet a dwarf that will tell you more about the Horsem*n.

Retrieve theLeather, Rope, and Two Steps.

Exit the area to the right.

Collect theFlywheeland theGlove, and attach theLeverto theTriggernearby to start a minigame.

Lost Lands – The Four Horsem*n – Mini Game

Place the correct images in the right locations to solve the puzzle.

Exit the area by pressing the return button.

Use theGlovein order to connect theCrystal.

Exit the room to the right.

Insert theCrystalinto the component to the left.

Click on the lid and then move ahead.

Talk to the dwarf once more to find out more information about the area ahead.

Use yourKnifeto cut the bottle ofCold Waterfree from the rope.

Attach theFlywheelto the mechanism and click on it.

Retrieve theYield Removerwhich can be found underneath the waterfall.

Exit the room and head downstairs.

Click on theCorkscrewand theBowlin order to add them to your inventory.

Click on theGreen Fountainin order to unlock a hidden items area.

Be sure to collect each and every item located on the bottom of the screen, and don’t forget to collect theHammer.

Click theChaintwice, and then retrieve theCircle Sectorbefore leaving.

Hit the return button three times.

Use theCorkscrewto remove theJammed Cork, and then place the bowl down to retrieve the powder.

Exit the room to the square.

Use thePowderto create a chain of powder.

Exit to the right twice.

Grab theCrowbar, click on theStones, and then retrieve theMedallionand theSieve.

Place theMedallioninto the statue’s belt.

Hit return once, and then use theCrowbarto pry free the boards in order to reveal a hidden items area.

Retrieve all the items located at the bottom of the screen, and be sure to collect the Emerald.

Exit the area by hitting return once.

Insert theEmerald Keyand move to the right twice.

Chapter 4: The Village

Insert theEmerald Keyinto the gate up ahead.

Walk ahead and begin the hidden objects area.

Find all of the items listed below, and then collect theHidden Symbol.

Move to the next area.

Use theFeatherto tickle the sleeping man’s foot.

Retrieve theMeat, and use theKnifeto cut open the tent to the left.

Travel to the left.

Throw the meat to the hungry wolf, retrieve theStepand theTrough.

Place theCircle Selectorin the pedestal, and hit return once.

Use yourKnifeto cut theLeather Sackfree from the pull handle.

Hit the return button 4 times.

Place theTroughinto the box to the right of the waterfall.

Click on the mechanism to begin a mini game.

Correctly adjust the weights in order to solve the puzzle.

You can also use a hint if you’re having trouble.

Exit the area to the right.

Speak to the man who is waiting for you, and then collect theStep.

Be sure to click on the flowers and collect theCircle Selectorhidden underneath them.

Return to the marquee.

Place theCircle Selectorin the pedestal up ahead to begin a minigame.

Match all of the images correctly in order to solve the puzzle.

Lost Lands – The Four Horsem*n – Flower

Use yourKnifeto retrieve theFlower.

Travel to Mountgore’s Temple.

Hand the flower to the spirit of Mountgore.

Use theYield Removerto retrieve theApplefrom the tree above.

Travel to the mines.

Click on theFour Stepsand reinforce them with theRope Selection.

Retrieve the ladder and position it onto the wall.

Exit to the canyon.

Use the sieve to retrieve theGold Ore.

Select theHammerand use it twice to collect theHearts of Stone.

Retrieve theKeyfrom the sand and exit to the left.

Use theLeather Sackto retrieve theAshes.

Hit the return button four times.

Use theHammerand click on the chain.

Retrieve theHornthat appears, and then return to Maaron’s Cottage.

Give Maaron theStone Hearts, and you will be awarded with aDwarf Figurine.

Hit return once and then travel to the left.

Use theDwarf Figurinein the box to the left to begin a mini game.

Place the correct shield and swords together in order to complete the puzzle.

Lost Lands – The Four Horsem*n – Shields and Swords

You will receive aSymbol.

Place theSymbolinto the pedestal, and then collect theRune Stone.

Place theRune Stoneinto the slot up ahead.

Move ahead.

Retrieve theBasketand theBottle.

Use yourKnifeto open the locked door and enter.

Chapter 5: The Hut

Talk to the werewolf.

He will tell you more about the Four Horsem*n.

Retrieve theWool, theScoop, and inspect theRecipe.

Click on the oven, and then zoom in.

The wall to the right will trigger a mini game, and solving this puzzle requires you to rotate theDiscssimilar to the image on the oven door.

You can also click the hint button to solve the puzzle rather easily.

Lost Lands – The Four Horsem*n – Discs

Click on the cover to the left to receive theMedallion.

Return to the temple of the dwarves.

Place theMedallioninto the pedestal to the right, and then click the armor and retrieve theMedallion.

Return to the mines.

Insert the key into the stone door. Move ahead into the Fire’s Dwelling.

Retrieve theDoor Figurinefrom the hole in the floor, and then exit to the Dwarf cemetery.

Place theMedallioninto the head of the statue.

Retrieve theUrnand move forward.

Click on theBoiling Pot of Waterand insert theScoop.

Retrieve theSaucepanand pour theBoiling Wateronto the frozen statue.

Place theHorninto the statue to receive aPuzzle.

Exit to the area to the left.

TheBerriesto the left can be collected with theBasket.

Insert theBasket of Berriesand theBottle of Bubblesinto the pressure machine.

Crush theBerries, and then fill theBottlewith theSack of Ashes and Urn of Ashes.

Close the lid of theBottleto receive theTurning potion.

Return to the Fire’s Dwelling.

Click on the throne and insert thePuzzle Pieceto begin a mini game.

Connect all the puzzle pieces correctly to solve the mini game.

Lost Lands – The Four Horsem*n – Puzzle Pieces Solution

You will receiveMoondustonce the mini game has been solved.

Return to Maaron’s Cottage.

Insert theDoor Figurineonto the shelf to the right.

Return to the Werewolf’s Hut.

Use theTurning Potionon the werewolf, and then retrieve theKeyto open the trap door above you.

Head upstairs, and you will begin a hidden items area.

Find all of the items located at the bottom of the screen and retrieve theLantern.

Move to the next area, and collect the mechanismGearandBrush.

Use theBrushto remove debris from the compartment.

Click on the blanket to retrieve theLantern Potion Recipe.

Click on theWeightto retrieve aVial.

Hit the Return button once.

Click on the debris to collect aStone Flower.

Hit the Return button once.

Click on the mechanism gear and then retrieve theLever.

Return to the area up ahead.

Connect theLeverto the panel on the wall to the right.

Hit the return button once and move to the right.

You’ll enter a hidden items area.

Once you have found everything, you will recieve aWeight.

Move to the next area and retrieve the stone of fire.

Examine theNoteand the hangingLantern.

InsertWoolinto theLantern.

Return to the halfling settlement.

Place theWeightonto the moose head and collect the handle.

Return to Maaron’s Cottage.

Click on the mantle above the Fireplace and place theVileandlantern potionrecipe down.

Follow the directions of the potion recipe from the nearby diagram.

Lost Lands – The Four Horsem*n – Latern Potion Recipe

Lost Lands – The Four Horsem*n – Potion Recipe

Exit to the corridor.

Place theStone Flowerinto the pedestal to the left, and then collect theGlass Pipeand theFlask.

Return to the Forsaken Sea.

Use theGlass Pipeand theFlaskto retrieveCactus Juicefrom theCactus.

Return to the Fire’s dwelling.

Place theStone of Fireinto the statue to the right and return to Maaron’s Cottage.

Use theCactus Juiceto complete theLantern Potion.

Exit to the swamps

Use theLantern Potionto light theLanternto the left.

Move to the area up ahead.

RetrieveAlcohol Soaked Cloth, and examine theMirror.

Click on theSatcheland enter theCorrect Code.

Lost Lands – The Four Horsem*n – Correct Code

You will receive aPrecious Stone.

Click on theCannonand use theHammerto retrieve aCork.

Chapter 6: The Lake

Place theCorkinto the bottle ofRumand take it.

Dust off theMirrorand collect it.

Move forward.

Retrieve theScissorsand click on theChaintwice.

Place thePrecious Stoneinto the slot to receive theTuning Table.

Click on theRopeand then hit return twice.

Use theTuning Tableto begin a mini game.

Place the markers in the correct position as shown by the diagram to the right.

Lost Lands – The Four Horsem*n – TuningTable

Once the mini game is completed correctly, you will receive theFresco Detail.

Move forward twice.

Use theFresco Detailon the door to the right to enter the dwarf slums.

Put theScissorsnear theTapestry.

Examine theRecipeon the oven door.

Put theCoalinside of the oven, and insert the bottle ofRum.

Return to the marquee.

Place theHandleunder the trap door below and click on it.

Retrieve theRed Stonefrom the package and examine theNote.

Hit the return button three times.

Place theRed Stoneinto the compartment.

You will then retrieve aJack.

Move to the right.

Use theJackto retrieve theParcel, and then use theKnifeto open the parcel.

Collect thePunch Card.

Return to Maaron’s Cottage.

Click on the book in the corner, and insert thePunch Card.

Remember the symbols that are displayed on thePunch Card.

Return to the abandoned halfling settlement.

Click on the statue in the back, and enter the correct sequence similar to the one displayed on thePunch Card.

Lost Lands – The Four Horsem*n – Punch Card

Retrieve theKeyand return to the canyon.

Click on the red tent and insert theKey. You’ll receive aChimera Head.

Return to The Swamp.

Place theChimera Headon the statue to the right to retrieve theFresco Detail.

Move forward twice.

Place theFresco Detailinto the gate to the right.

This will begin a mini game that can be solved by rearranging the image correctly.

Lost Lands – The Four Horsem*n – Fresco

Once the mini game is solved, you will receive aVial For Living Water.

Return to the lake of life.

Talk to the mermaid, and then retrieve theLiving Waterwith theVial For Living Water.

Return to the canyon.

Click on theCodeto begin a mini game.

Place the snakes in the correct positions in order to solve this puzzle.

You can also use theHintbutton to easily solve this mini game.

Lost Lands – The Four Horsem*n – Snakes

You will receive aBoomerangfor your troubles, and then you can return to the swamps.

Throw theBoomerangat the cage hanging above.

Retrieve theNoteand Key.

Hit the return button once.

Open the locked door with theKey, and collect the easel.

Return to the tower.

Place theEaseland the mirror in front of the blanket to the right.

Click on the blanket to receive aRune.

Hit the return button twice.

Place theRuneinto the rock to the left.

This will begin a hidden items area.

Lost Lands – The Four Horsem*n – Solution

Find all of the items and retrieve theColorful Threads.

You’ll then be taken to a new area.

Retrieve theBoreskin, theRam, and you use yourKnifeto cut the rope.

Click on the patch and retrieve theWolf Figurine.

Move forward.

Chapter 7: The Junction

Retrieve theTongs.

Put down theRamand click on the rope.

Hit return once.

Look at the trap and use theTongsto collect theWheel.

Move forward.

Click on theRodand place theWheelon it.

Then click on theRamand theRope.

Move up into the attic.

Insert theWolf Figurineinto the chest lock and retrieve theNeedle.

Return to the dwarf slums.

Look at theTapestry, and then use theColorful ThreadandNeedleto begin a mini game.

You must recreate the image to solve this puzzle.

Use yourScissorsto retrieve theTapestry.

Lost Lands – The Four Horsem*n – Tapestry

Head over to the junction.

Fasten theTapestryto the post to the right.

Head over to the left, and this will begin a hidden items area.

Find all of the items listed below, and retrieve thePendulum Figurine.

Retrieve theMedallionin the next area, and click on the statue to begin a mini game.

Place all thePuzzle Piecesinto the correct location to solve this puzzle.

Lost Lands – The Four Horsem*n – Hunter’s Star

Retrieve theHunter’s Star, examine theNote, and then place theHunter’s Starinto the pedestal.

Retrieve theAxeand hit the return button once.

Use theAxeto cut down the branches, and now you can enter the area to the right.

Talk to the Centaur, and retrieve theCombandPincers.

Look at the compartment and retrieve theStone of Fire.

Return to Maaron’s Cottage.

Insert thePendulum Figurineonto the shelf to the right.

Return to the Fire’s Dwelling.

Place theStone of Fireinto the column to the right and travel to the Dwarf Cemetery.

Use thePincersto retrieve the dwarf shield and move to the Centaur’s village.

Hand theDwarf Shieldto the centaur and retrieve theCrystal Key.

Also, give theBoar Skinto the centaur as well.

Hit the return button once and head to the left.

Place theCrystal Keyinto the slot, and use theStaffto raise theHunter’s Star.

Retrieve theBirdfrom the cage.

Hit the return button once.

Use theBirdon the blocked area.

Head to the left.

Place the medallion into theStone to the Rightand then move forward.

Retrieve theVenomand use the leaf to retrieve the fish.

Return to Mountgore’s Temple.

Use theVenomon the vines.

Retrieve thePattern Fragmentby clicking on the bag, and insert thePattern Fragment into the mechanism to begin a mini game.

Rotate theDiscsin the correct positions to solve the puzzle.

Lost Lands – The Four Horsem*n – Pattern Fragment

Retrieve theOntus Figurine.

Return to Maaron’s Cottage.

Place theOntus Figurineon the shelf to the right to retrieve aKey.

Return to the dead Lake.

Use theKeyand retrieve theHookfrom the boat.

Return to the waterfall.

Throw theHookat the tree and climb up.

Retrieve theSword Hilt, and use theKnifeto cut free the red tree wing.

Give theFishto theEagleand retrieve theFeathersandSapphire Symbol.

Hit the Return button once.

Reattach theHiltto theSword Bladeand pull it from the tree.

Hit return once.

Insert theSwordand retrieve theChip.

Return to the Centaurs village.

Use the red tree wing on the Centaur.

Retrieve theDoor KnockerandStone of Fire.

Create arrows usingLeatherandFeathers.

Return to the Fire’s Dwelling.

Insert theStone of Fireinto the statue to the right.

Click on the dirt and insert theAlcohol Soaked Cloth.

Retrieve theTorchand put it into the flames.

Retrieve theBurning Torchand return to the square.

Place theSapphire Symbolonto theSpear Tipand retrieve theKey.

Exit to the right.

Insert theDoor Knockerinto theDrumand open the chest.

Retrieve theScrewdriverandRoller Shaped Seal.

Return to the Fire’s Dwelling.

Use theKeyto open the chest and receive thePickaxe.

Return to the red tree top.

Place theChipinto the pedestal to begin a mini game.

Match the correct images to solve the puzzle, and then use theScrewdriverto remove theScrews.

Lost Lands – The Four Horsem*n – Chip Mini Game

Retrieve theCheeseand theLensfrom the sack.

Hit the Return button twice.

Use theCheeseto retrieve theMouse.

Click the return button twice.

Use theMouseandCombto retrieve theCombwithThread.

Move forward and then to the right.

Insert theComb with Threadonto theLoomand press the handle.

Retrieve theBow Stringand insert it onto theArrow Kit.

Return to the abandoned farm.

Place theLensinto the telescope and return to the Fire’s Dwelling.

Use thePickaxeto retrieve the Metal from the rock and return to the Dwarf Slums.

Use theBurning TorchandMetalto retrieve theMelted Metal.

Use theMelted Metalon the mold.

Use the bottle ofCold Wateron the mold and retrieve theUnfinishedArrowheads.

Place theUnfinished Arrowheadsonto the grindstone and retrieve theArrow Heads.

Return to the Centaur’s village.

Put down theArrow Headsand then retrieve the Bow and Arrow.

Lost Lands – The Four Horsem*n – Bow and Arrows

Return to the dead lake.

Fire anArrowtowards the Floating Horseman in the sky.

Chapter 8: The Castle

Talk to the dwarf and hand himMountgore’s Apple.

After you’re done speaking with the dwarf, move forward.

Click the dough roller on the chest.

Press the two boxes and retrieve theSpinning Top.

Click the three stones and retrieve theArmored Gloveand place it onto theGlowing Orb.

Retrieve theSkull Figurineand hit return once.

Insert theSpinning Topand click on it once.

Retrieve thePetrified Eyewith yourHammer.

Place thePetrified Eyeinto the guillotine and click the rope.

You will retrieve theDragon Eye.

Hit return once.

Insert theDragon Eyeinto the telescope and remember theSymbols.

Move forward twice.

Insert theSkull Figurineinto the door to begin a mini game.

The puzzle can be solved by placing all theSymbolsonto the center line.

Lost Lands – The Four Horsem*n – Skull

Use theHammerto retrieve theStone Heart.

Return to Maaron’s Cottage.

Give him theStone Heartand receive theSprayandKey.

Hit return once.

Use theSprayto retrieve theFlowerand move to the left.

Click on the net and place theSymbolsinto the correct locations.

Lost Lands – The Four Horsem*n – Symbols

Next, read the note and then move to the waterfall.

Click on the bag near the tree.

Collect theWooden Diskand theWrench.

Hit the Return button once.

Place the wooden disc into the stone tablet.

Move forward twice.

Use theWrenchto retrieve theBoltsand open the door.

Use theBrushto clean the dirty sheets off of the book.

Travel to Folnur’s Refuge.

Put theBrushon the mechanism.

Use theKeyto begin a hidden items area.

Find all of the items listed below to retrieve theOld Lens.

Place theOld Lensonto the mechanism and click on the handle to retrieve theLens.

Return to Mountgore’s Temple.

Hand theFlourto the man to retrieve theWooden Part.

Use theClean Sheeton the fountain.

Retrieve theSpell Scrolland travel to the Ontus Glades.

Place theWooden Partonto theStone Tabletto begin a mini game.

Lost Lands – The Four Horsem*n – Wooden Part

Rearrange the pattern to solve the puzzle, and then insert theLensto retrieve theLight-Filled-Lens.

Return to the tower hall.

Talk to the man who waits for you, and then move ahead.

Use theLight-Filled-Lenson the barrel and press it once.

Next, use theSpell Scroll.

Finally, you have done it! You have returned the realm to safety and stopped the Four Horsem*n.

Congratulations! You’ve completed our Lost Lands – The Four Horsem*n Walkthrough! For more great tips and tricks, visit our blog!

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The Lost Lands – The Four Horsem*n Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.

Lost Lands - The Four Horsem*n Walkthrough - GameHouse (2024)
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